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The Windows Vista SP1 Deployment Team wanted me to pass along notice of an upcoming Install Fair being held here in Redmond at month"s end; we"ve held events like this before and they"ve always been well received. You"re welcome to drop by if you qualify and you"re in the neighborhood.
Windows Vista SP1 Beta Install Fair
Windows Vista SP1 Beta includes changes to improve performance, reliability, security and application compatibility.
Microsoft internal registrations: Install Fair Sign-up (first come, first served) (site is MS internal-only)
Public registrations must be made via email: Windows Vista SP1 Install Fair Registration (vsp1reg@microsoft.com). Please indicate a preferred timeslot.
The goals of the Install Fair are to:
What to bring:
Resources provided:
Checklist/Criteria to attend:
We look forward to seeing you there...
The Windows Vista SP1 Install Fair Team
Microsoft/Windows Update Program Manager Nate Clinton has just posted on an issue we"ve learned of that affects some users of Windows Update repairing their systems using a Windows XP CD. The symptom is that some Windows XP customers are unable to install updates via the latest version of Windows Update after using a Windows XP CD to perform the "Repair from CD" function.
The issue does not look to be widespread and occurs in rather exceptional only under specific circumstances; it occurs because the Windows XP Repair CD replaces all system files, including Windows Update, with older versions of those files. Meanwhile, the most current version of Windows Update (which is already present on the system) includes a file that is not present in the Windows Update image on the Repair CD. After performing the repair, the new file remains on the system and creates a registry mismatch, causing subsequent installation of some updates to fail.
Luckily, there is a remedy: customers experiencing this issue can 1) refer to KB article 943144; 2) check Nate"s post for work-around steps now; or, 3) contact Support using the telephone number(s) found at support.microsoft.com/security (usually found in the right-hand nav).
Today at Digital Life in NYC the eHome Division and partners together announced new Extenders for Windows Media Center. In combination with the new Extenders, we"re also releasing a beta of a new feature for Windows Media Center called Internet TV.
Take a look at the new Extenders for Windows Media Center and you"ll see that users are getting sleek and quiet devices that bring content to any room of their house. Upcoming this holiday season is an impressive line-up of Extenders:
These new Extenders, available to users of Windows Vista Home Premium and Ultimate, allow quick access to premium cable and HDTV and support popular video codecs such as DIVX, XVID and WMV. Users will be able to pause a recorded TV show and then resume watching that very same show in a different room.
The eHome Division is also launching a beta (currently for U.S. users only) of Internet TV for Windows Media Center users. On 28 September, users of Windows Media Center on Windows Vista Home Premium and Ultimate will see the addition of Internet TV under the TV + Movies section. Internet TV will deliver high-quality video content streamed over the internet to Windows Media Center. Users will be able to watch full episodes of TV shows, concerts from artists, high-quality movie trailers and clips from MSNBC. Internet TV is designed for both TV and PC screens and is accessible via Media Center Extenders (including the Xbox 360). Brandon will have a more in-depth look at Internet TV on the Windows Experience blog shortly.
update 13:59 PDT: DreamScene is not available in the Windows Vista SP1 Beta; however, it will be made available with a later release of SP1.
Barry Goffe, Director of Marketing for Windows Vista Ultimate, has posted an update about Ultimate Extras over on windowsultimate.com. The upshot of Barry"s note is that today we"re releasing via Windows Update the final version of Windows DreamScene, as we"d committed to doing earlier this summer. We"re doing this in conjunction with Stardock, with whom we"re offering some really cool new 3D animated DreamScene desktops. Stardock has been a terrific community partner in helping us finalize the DreamScene release and further extending the capabilities of Windows Vista. In fact, Stardock has created DeskScapes, a tool that extends Windows DreamScene by enabling it to run animated wallpapers as .dream files. These files can be looped video or dynamically generated 3D content, and can even change based on a set of triggers. The Stardock Dream Gallery is the place for the community to create, upload and share custom DreamScenes with the Windows Vista Ultimate community.
Pop over to Stardock"s Dream.WinCustomize.com website to upload and share the new DreamScenes.
Barry also notes that because delivering only high-quality Extras is our top priority, we"re delaying delivery of the remaining MUI Language Packs for the moment. This is certainly disappointing news, but because we found an installation bug late in the release validation process, we are not comfortable with releasing the remaining Language Packs before that installation issue is resolved. It"s far more important to provide Extras that give Ultimate customers a completely superlative experience than to meet a deadline by providing a compromised product.
As an aside, Ultimate customers will notice that in anticipation of SP1, the screen that welcomes you to Windows Ultimate Extras has been simplified and the explanation more focused on the breadth of features that future Extras will bring. Windows Ultimate Extras was conceived to extend Windows features and to make using your computer more fun, so this text better reflects our direction.
We expect to provide additional updates on the availability of the Language Packs -- along with news on the pipeline of future Extras -- in the very near future. I"ll have more information here on the blog when that occurs.
Below is a post from my colleague Richard Fricks, a Program Manager on the Windows Vista Audio team, discussing Windows Vista"s treatment of microphone arrays when used to capture audio. If this entry prompts questions, let me know via the Comments section below and I"ll pass them along to Richard.
Providing a solid audio capture experience is not a simple task. It requires a holistic approach that takes into consideration the entire life-time of the audio signal. A weakness at any one point in the path can result in a degraded signal. Take as an example this recording:
This was made from my laptop. Can you hear all that noise? It"s caused by electrical interference from components inside the laptop itself. As you can tell, even the physical layout of the components in the PC can impact the quality of the audio signal. When you consider room acoustics such as reverberation and background noise you may find that the signal that is going into the microphone may not be that good to start out with. Couple that with potential electrical interferences from other sources and chances for a high-quality signal arriving at the application can be bleak.
The solution? You could invest in a recording booth, high-end studio microphone, and some high-quality shielded cables. Or, you could use Windows Vista"s new Microphone Array technology. The former can cost many thousands of dollars. The latter comes free with Windows Vista and when coupled with a PC equipped with a microphone array, the results can be dramatic.
So what exactly is a microphone array?
Simply stated, a microphone array is two or more microphones used at the same time to capture sound. Windows Vista supports microphone arrays that consist of two or four microphones. The advantage of using more than one microphone to capture sound is that it allows the software that is processing the microphone signals to determine the position of the sound in the room. This is accomplished by comparing the arrival times of the sound to each of the microphones. For example, if the sound comes into the microphone on the right before it enters the microphone on the left, then you know the person talking is to the right of the PC. During sound capturing, the microphone array software searches for the speaker"s position and aims a capturing beam in that direction. If the person speaking moves, the capture beam will follow the sound. It"s like having two highly directional microphones: one constantly scanning the workspace measuring the sound level, and the other pointing to the direction with the highest sound level; that is, to the person talking. In addition, the higher directivity of the microphone array reduces the amount of captured ambient noises and reverberated sound. The result? A much clearer representation of the speaker"s voice.
The real strength in Windows Vista for improving microphone capture quality, however, is not just its microphone array technology. Remember when I mentioned that good quality capture requires a holistic approach? Windows Vista has acted on this precept by integrating its Microphone Array technology as part of a complete end-to-end strategy. This strategy starts at the microphone and covers the audio signal all the way up to the application. Approaches that do not consider this can find that the high-quality signal it produced can quickly be negated by problems that occur later in the path.
Consider the following. A third-party provider of microphone array technology will generally embed this functionality inside the audio device driver. However, if the microphone array functionality is performed inside the audio device driver then the signal sent to the Acoustic Echo Cancellation (AEC) component in Windows Vista is unable to perform the echo cancellation effectively. This is due to the fact that the signals that started out as individual streams coming from each microphone will have already been merged together by the microphone array processor. This combined signal coming into the AEC as a single stream does not contain the necessary per-stream information needed, and as a result the AEC"s ability to properly remove echoes from the stream is greatly impaired. With Windows Vista"s end-to-end approach, each signal processing function works together in the proper order to assure the highest quality audio signal can be generated. The following chart shows how all of these components fit together inside Windows Vista:
The above chart shows that in addition to the microphone array processing, Windows Vista also provides the following Digital Signal Processing:
Are you looking to expand the use of computer technology in the area of communications, speech recognition, or just simple voice recordings for email or note-taking? If so, Microphone Array technology in Windows Vista is definitely something you are going to want to look into. In my next post, I will go into the details you should consider when looking for a computer equipped with a microphone array. In a follow-up post to that one, I will cover information of interest to software developers such as how to design software that will take advantage of this technology.
Until then, happy recording!
- Richard Fricks, Program Manager, Windows Sound Team
Today we release the Beta of windows Vista Service Pack 1 (SP1) to a private group of Beta testers via connect.microsoft.com. Brandon over on the Windows Experience blog has installed and regularly uses SP1 on all of his machines (as do I) and discusses the more notable elements of it. We"ll review some of the changes made in SP1 later this week on the blog; what’s more, our VP of Product Management, Mike Nash, answers questions about Windows Vista and SP1 in a video on Channel9. Meanwhile, I invite you to read the SP1 white paper we published last month.
We also released today five reliability packages via connect.microsoft.com for testing by selected members of the community. These packages consist of numerous improvements to Windows Vista based on user feedback, and while they will also ultimately be part of SP1, we"re working to make them available before the final version of SP1 is released so that your Windows Vista experience is the best we can make it. But for now, they"re still undergoing testing and will come your way once they"re ready for prime time.
The same goes for SP1: keep your eyes peeled and stick with us here on the blog, as we"ll let you know how SP1 is progressing.
Nope, it"s not a new email address -- it"s a new blog. The team responsible for incorporating speech technology into Windows Vista, among other products, has a new blog called Speech @ Microsoft. Their blog started just this month and inaugural posts cover such topics as using speech APIs (COM or .NET) in applications and which languages are supported by Windows Speech Recognition and TTS (text-to-speech) in Windows Vista. If you"re interested in Windows Vista"s speech recognition capabilities (you did know that it"s present in all editions of Windows Vista, didn"t you?), then keep this blog on your radar.
Deployment insiders probably saw this coming, but the recent Beta release of Deployment 4 is a huge step in unifying the converging tools and procedures to image and automate installation of both desktops and now servers in a single console. For current BDD 2007 users, this means with very little extra effort you are ready to create images and deploy Windows Server 2003 and pre-release versions of Windows Server 2008 using the Deployment Workbench. Deployment 4 also integrates with the new System Center Configuration Manager 2007 features for OS deployment and task sequencing. Speaking of task sequences, the Deployment 4 has shifted focus from builds to task sequences, making deployments more flexible and aligning to the way System Center Configuration Manager 2007 performs OS deployment. And as if that wasn"t enough, Deployment 4 leverages the new multicasting functionality coming in Windows Server 2008 Windows Deployment Services. Multicasting dramatically reduces network bandwidth by instead of passing a 4 GB image individually to each targeted computer, it can pass that same 4 GB image to multiple computers simultaneously.
Deployment 4 Beta 3 combines the guidance and toolset from previous releases of Business Desktop Deployment and Beta releases of Windows Server Deployment. This release continues to support Zero Touch Installation (ZTI) of desktop operating systems using Systems Management Server (SMS) 2003 with the Operating System Deployment Feature Pack and adds new deployment and task sequencing capabilities for desktops and servers using System Center Configuration Manager 2007. Deployment 4 also continues to provide Lite Touch Installation (LTI) support without infrastructure requirements and adds capabilities for Windows Server 2003 and pre-release versions of Windows Server 2008.
New Features in Deployment 4 Beta 3
Microsoft System Center Configuration Manager 2007 support, with the following features:
· Full support for Windows Vista, Windows XP, and Windows Server 2003 deployments with Deployment 4 and Configuration Manager 2007.
· Complete integration into the Configuration Manager 2007 admin console and task sequencing capabilities.
o Quick start Configuration Manager 2007 operating system deployments using one wizard to create needed task sequences and packages.
o Extends the Configuration Manager 2007 task sequencing capabilities with new actions.
· Feature parity with BDD 2007 and SMS 2003, including dynamic package installation, automatic determination of state store location, computer backup, database settings.
Lite Touch Installation (LTI) support for Windows Server 2008:
· Support for deploying Windows Server 2008 Beta 3 and potentially RC0 (to be verified after RC0 release), including support for Server Core installation options. (Windows Server 2008 TAP customers only.)
Lite Touch Installation (LTI) enhancements:
· Enhanced disk and network interface cards (NICs) configuration options, including support for static TCP/IP configuration.
· Design changes to ease the migration from LTI to Configuration Manager 2007.
· Support for multiple task sequence templates. New sample templates include:
o Client template: Windows Vista, Windows XP
o Server template: Windows Server 2003, Windows Server 2008
o Replace scenario template
· Ability to invoke web service calls
o Support for web service calls from rules
o Web services can be invoked as part of the rules processing performed by Deployment 4, using new rules that can be defined in CustomSettings.ini.
· Support for side-by-side installation with Deployment 4 and BDD 2007 installed on the same machine.
Lite Touch Installation (LTI) multicast support:
· Deployment Workbench supports multicast transmission of operating system images when performing LTI deployments from Windows Server 2008 servers that are running Windows Deployment Services.
Enhanced Beta Program on Microsoft Connect
This Beta release also offers an enhanced Microsoft Connect portal including technical frequently asked questions, deployment tips and tricks, a recommended 10-step program for new users to quickly get acquainted with deployment accelerators, customer-ready Solution Accelerator informational materials, and deployment-related conference presentations.
Where to find Deployment Beta 3
To join the Deployment 4 Beta 3 program, follow these steps:
1) Visit the Microsoft Connect Web site (http://connect.microsoft.com).
2) Click Invitations on the Connect menu.
3) Sign in using a valid Windows Live ID to continue to the Invitations page.
4) Enter your Invitation ID in the box. Your invitation ID is: D4B3-RFC6-99CW
5) Click Go.
If you have not previously registered with Microsoft Connect, you might be required to register before you continue with the invitation process.
Give us your feedback!
Our mission is to make typically complex deployment projects as easy as possible. Based on customer feedback we have released things like the 19-page Quickstart Guide for BDD 2007 and provided the current enhanced Microsoft Deployment Connection Beta site to catalog and highlight technical implementation content. We have also provided informational content in the Beta program for those new to deployment accelerators. We are always refining what we deliver and how we deliver content based on your feedback.
Jeremy
Solution Accelerators Team
I closed out this week speaking with Nigel Keam, Architect, and Mark Bolger, Director of Marketing for Microsoft Surface. Both are very proud of their product and have every reason to be.
Microsoft Surface is a 30-inch display in a table-like form factor designed to bring friends and family together through the sharing of technology. Users can share photos, play games and complete everyday tasks by using hand gestures, touch or other physical objects with Microsoft Surface. This new custom software platform runs atop Windows Vista and is a good way to highlight the flexibility of the new OS in conjunction with new hardware and applications designed specifically for Windows Vista. Although it"s maybe hard to imagine all that Surface will be able to do in the future, I have to say that today, even in its infancy, it"s astonishing!
It all started with the idea of blending the physical and the virtual worlds through technology, because although technology might bring us closer together in some ways, it can isolate us in others. Family members often use computers in separate rooms and email or instant message each other to communicate (how many of you can relate?). One main goal of Surface is to bring people together at a point where the technology can be shared amongst users of a single unit -- for example, allowing family members to interact with each other face-to-face instead of in isolation.
Surface is the brainchild of Stevie Bathiche from the Microsoft Hardware Group and Andy Wilson from MS Research. The first prototype was built in 2003 and it subsequently took four years to complete a working model, business plan and the other steps necessary to get a product ready to go to market. In May of this year, Microsoft Surface was announced at Wall Street Journal"s D: All Things Digital conference in San Diego.
But what"s it really all about?
Think of Surface as being similar to a rear-projection TV on steroids, the difference being that you can interact with it by touch rather than with a remote. Surface uses DLP lighting and 5 cameras that are locked in place. Infrared sensors within Surface track movements, letting you do things like draw directly on the screen using your finger, a brush or other techniques. All Surface applications are written in managed code and most use WPF or XMA; Flash was used in early development, but was replaced before launch.
Surprisingly, there aren"t 3 or 4 discrete computers sitting underneath the tabletop: Microsoft Surface runs on a standard Core2Duo processor with only 2GB of RAM. Earlier prototypes executed image processing from the CPU, but with the advent of graphics processing off-loading enabled by Windows Vista, the GPU now uses DirectX 9 and C# for real-time image processing. This does require a higher-end graphics card, as anyone running Windows Vista probably knows.
We tend to think of computer screens as rather fragile. When I questioned Nigel and Mark about the product"s durability, the result was a resounding thump as they simultaneously smashed their fists into the screen. Obviously, this isn"t your typical computer screen: there are several complicated layers and an additional "diffusing" layer, which combined allow several users to command Surface at once without confusing the system through multiple touches or devices interacting simultaneously.
The cost of Surface is currently high, but certainly not prohibitive. Depending on the applications involved, Microsoft Surface currently costs $5000-$10,000. The Surface team expects costs to decrease similar to the way LCD and plasma television prices have decreased, making the technology available to all of us before long. Even more surprisingly, we might see Surface available for our homes in only three to five years, according to the team.
Think of the possibilities: virtually any surface can be a computer. Imagine a classroom where the blackboard is a computer and each student can input information right from his or her own desk. The team has visions for vertical and diagonal screen interfaces as well as the horizontal you"ve probably already seen in demos. Businesses will use Surface to actively demonstrate their products, with more complete information literally within reach. Shopping will never be the same: visit a store to see what you want and compare it with similar items instantly, then check whether the item is in stock, all without having to track down a salesperson to answer your questions. Eating out will change, too: ordering in a restaurant will consist of an interactive display of what"s on the menu, as well as detailed information on ingredients used. And, the restaurant kitchen could use Surface to keep real-time track of inventory of those ingredients and let the manager know when to replace them.
Home users could make infinite use of Surface. For example, according to analyst reports, 37% of current digital camera users never transfer their photos or videos to their computers (many of them just take the disc to a photo printer). Imagine having a Surface-based system in your home where you place the camera on it and the images instantly appear on the screen, without the need to connect cables, install drivers or download from the camera. The system could even allow you to resize or edit photos right from its touch-screen interface. You"ll then be able to email them immediately to friends and family, writing a note using nothing more than your finger. You"ll also be able to pull photos and videos from the Web directly to Surface via a Wi-Fi connection.
Microsoft Surface recognizes specific objects by using identification tags. Take phones for example: in a mobile phone store, a customer places the phone of their choice on the Surface system and the unit"s features appear on the screen in a list. Then, a second phone is added to the table and the system shows a comparison between the two units. Pricing for different service options can be dragged to each phone to show the potential buyer what the monthly charge will be. Adding and removing options are as simple as using your finger to drag and drop them onto or off of the phone. You could even take an existing phone and add or remove service options in the same way.
Although the videos on the Surface site do a good job of showing some of the possibilities, I have to say that the reality of Microsoft Surface is so much more. Live demonstrations I"ve seen at WinHEC and by Bill Gates at the company meeting earlier this month have drawn crowds of people, some of whom have a hard time believing what they"re seeing. If you get a chance to see a live demo, I encourage you to take advantage of the opportunity, as Surface not only demonstrates the existing possibilities of the technology, but points the way to the computing of the future.
Microsoft Surface should start appearing in businesses such as hotels, restaurants, stores and entertainment venues around the end of the year. Meanwhile, check out www.surface.com.
The Microsoft Update team has posted a statement addressing the current community discussion on Windows Update"s self-updating behavior. The upshot is that a longstanding procedure in Windows Update requires it to self-update before it is able to recognize that new updates are available (note: WU does not conduct a self-update event each and every time it checks for updates). This self-updating is done regardless of whether the user has enabled automatic checking, download and/or installation of updates. It does so in an effort to avoid WU misleading the user to think s/he is up-to-date simply because s/he was not receiving notification that updates are available. Put another way, WU cannot alert the user that there are security updates available if it is not in the necessary updated state that will allow it to recognize those updates (see "chicken and egg" dilemma).
However, we do recognize that we should have been clearer in our explanation of this process earlier in the game; the MU team"s blog post is an effort to rectify that oversight.
In short, this is a poorly understood process, so I invite you to take a look at the details in the MU blog post to learn more.
Questions on this behavior are best addressed directly to the team via the MU blog.
Site List:
>>Xbox Live_s Major Nelson
>>Xbox 360 & SharePoint 2007 Weblog
>>Carsten Keutmann_s Blog
>>Mohamed Zaki_s Blog [Sharepoint MVP]
>>The Mit_s Blog
>>Mart Muller_s Sharepoint Weblog
>>Microsoft SharePoint Products and Technologies Team Blog
>>SharePoint Solutions Blog
>>4GuysFromRolla.com Headlines
>>ASP.NET Blogs
>>SharePoint Blogs
>>SharePoint Blogs
>>Joel on Software
>>ADO Guy_s Rants and Raves
>>Microsoft Live Labs
>>GadgetNews
>>Windows Vista Team Blog
>>VoIP & Gadgets Blog
>>schrankmonster blog
>>Via Virtual Earth Blog
>>Feed
>>MSDN Blogs
>>Mashable!
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